“Poor Dionysus” is a gamified book that invites high school students and young people to an explorative reading and open (re)interpretation of classical literature. The digital space hosts a textual game-based application through which young people could simultaneously read and play the work of the Romanian writer Mihai Eminescu. The project resonates with several current innovative practices aimed to encourage reading habits among young people by integrating the philosophy of gamification as an approach to learning. “Poor Dionysus” is designed as an educational product that transforms high school students from passive and captive readers of school-required literary texts to active and passionate players that experience positive emotions such as curiosity and the joy of discovery. By breaking school routines, we hope that this project opens up a portal to the rediscovery of classical literature in postmodern contexts. [Access here]