Social+1 conducted impact evaluation and sociological research for Innovation Labs program. Innovation Labs is one of the most important pre-accelerators in Romania. The program targets students and graduates from technical universities and from communication, business and creative fields for the 3-month mentoring adventure of team work, intensive prototype development and mentorship, exploring Romania’s growing startup ecosystem. The participants are empowered to develop proof-of-concept solutions and products using cutting edge tech with the support of top mentors in the ICT and business industry. The sociological research has brought contributions to change management by refining the program model and documenting the multiple […] Read More »
From the blog
Techie teaches soft skills in tech
Techie teaches soft skills in tech (“Cel mai tare de pe net”) is and educational program aimed to prepare Romanian middle school students to make responsible choices when navigating the intricate twists and turns of the digital world. The program is designed as a set of interactive activities that place pupils in situations necessitating an assessment of material, social and symbolic risks resulting from their involvement in digitally-mediated activities. The program aims to teach pupils manage their online identity and reputation by increasing their interaction, communication and collaboration skills and by enabling them to solve problem situations arisen in digital […] Read More »
Poor Dionysus, an interactive novel
“Poor Dionysus” is a gamified book that invites high school students and young people to an explorative reading and open (re)interpretation of classical literature. The digital space hosts a textual game-based application through which young people could simultaneously read and play the work of the Romanian writer Mihai Eminescu. The project resonates with several current innovative practices aimed to encourage reading habits among young people by integrating the philosophy of gamification as an approach to learning. “Poor Dionysus” is designed as an educational product that transforms high school students from passive and captive readers of school-required literary texts to active […] Read More »
DreamTech – The Gamenovel
DreamTech is a soft science-fiction gamenovel that uses a hybrid narrative and symbolic resource accumulation to raise awareness of the social impact of fake news. The storyline is inspired by post-phenomenological concepts and perspectives, thus reflecting an understanding of technology as a mediator between humans and the world. The gamenovel invites players to ponder the processes through which human interactions with technology shape our knowledge of ourselves and the world around us. Through procedural rhetoric, the gamenovel draws attention to the ubiquity of disinformation ecosystems in an interconnected society and suggests that media consumers are inevitably exposed to deceptive and […] Read More »
Ce a vrut să zică autorul? Poveștile care nu mai spun povești
Învățământul preuniversitar continuă să fie marcat de cultura reproducerii unor comentarii ale textelor literare. „Repetiția este mama învățăturii” își găsește ușor un substitut consonant în „repetarea este mama învățăturii”. Repetarea unor rânduri, repetarea unor formule stilistice, repetarea unor idei, repetarea unor clișee. Unul de ici, unul de acolo, sau toate de ici de colo. Prin recompensarea unui anumit tip de abordare, elevii sunt implicit îndemnați și ademeniți să gândească în șabloane. Să gândească în șabloane mai ales despre textele literare cu care, de altfel, ar putea stabili o relație personală și în conținutul cărora și-ar putea regăsi propriile preocupări, emoții […] Read More »